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Anime Dice Mutations

Anime Dice Mutations List — Silver to Rainbow, Plus Huge and Titanic

The six Anime Dice mutation labels documented by the community — Silver, Gold, Emerald, Diamond, Ruby, Rainbow — plus Huge and Titanic sizes, explained.

10/2/2026 UPD 6 Last updated: 10/2/2026 3 min read

What mutations are in Anime Dice

Mutations are the collector’s layer of Anime Dice: rare labels that can appear on a revealed character on top of its rarity and trait. The official description confirms the system exists — “Collect rare Anime Characters and mutations!” — and the game’s icon itself advertises the ceiling of the chase with its 1 in 9,342,584 mark.

The six documented mutation labels

Cross-referencing the community guides that track the game, the consensus set of mutation labels is:

  1. Silver
  2. Gold
  3. Emerald
  4. Diamond
  5. Ruby
  6. Rainbow

The list is ordered roughly as the community ranks their scarcity, with Rainbow the showpiece — the label players screenshot. Diamond and Ruby carry the collector cachet in between.

Sizes are not mutations: Huge and Titanic

Two more rare labels float around Anime Dice screenshots that are not mutations:

  • Huge — a size label
  • Titanic — a bigger size label

Sizes are a separate system and can combine with a mutation on the same character — a “Huge Diamond” character is a Huge-sized character with the Diamond mutation. The distinction matters when you are reading trade talk or tier-list chatter: a size and a mutation are two different axes of rarity, not two names for the same thing.

How the layers stack

A fully-labeled character reads bottom to top:

  1. Rarity band — the base reveal (Rare / Epic / Legendary in community documentation), Luck-gated per the Luck guide
  2. Trait — the Health / Damage / Income modifier, changeable with Trait Rerolls (see the characters guide)
  3. Mutation — the rare label this page documents
  4. Size — Huge / Titanic, orthogonal to the rest

Each layer is independent: a mutation does not change the trait, and a size does not change either. That is what makes the top-end finds — high rarity, strong trait, rare mutation, huge size — statistically compound toward the advertised ceiling.

What mutations do to gameplay

Honest answer: the effects are not officially documented, and this wiki will not invent numbers. What the community observes is that mutations are, first and foremost, collector and status labels — the visible proof of a lucky roll. If future updates publish effect values or odds, the updates log is where they will be recorded.

How to actually chase mutations

Since mutations ride on rolls, the chase is the Luck economy:

  • Raise Luck (dice ladder, upgrades, rebirth) so high bands are reachable at all.
  • Redeem codes for free Lucky Spins — the currency most tied to the roll economy. Today’s strings are on the codes page.
  • Roll volume on top of Luck. Rare labels are per-roll events; time in game is part of the formula no upgrade replaces.
  • Keep the pads full while you chase, so the hunt pays for itself through offline income.

Six labels, two sizes, one ceiling at 1 in 9,342,584 — that is the mutation game in one line.

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